openframeworks_疊圖概念_視訊相框功能







這次我們要來學習實踐一個相框疊加到視訊畫面上的功能



實際上

在 oF 中  我們是想像成 像似圖層一層一層疊蓋的做法




首先  我們在 oF的底圖上進行webcam  draw的 設置

要開啟視訊需使用我們的


ofVideoGrabber  這個  類


內部構造


class ofVideoGrabber : public ofBaseVideoGrabber,public ofBaseVideoDraws{

    public :

        ofVideoGrabber();
        virtual ~ofVideoGrabber();

        vector<ofVideoDevice> listDevices() const;
        bool                isFrameNew() const;
        void                update();
        void                close();    
        bool                setup(int w, int h){return setup(w,h,true);}
        bool                setup(int w, int h, bool bTexture);
        OF_DEPRECATED_MSG("Use setup instead",bool initGrabber(int w, int h){return setup(w,h);})
        OF_DEPRECATED_MSG("Use setup instead",bool initGrabber(int w, int h, bool bTexture));
        
        bool                setPixelFormat(ofPixelFormat pixelFormat);
        ofPixelFormat         getPixelFormat() const;
        
        void                videoSettings();
        ofPixels&             getPixels();
        const ofPixels&        getPixels() const;
        OF_DEPRECATED_MSG("Use getPixels() instead", ofPixels&    getPixelsRef());
        OF_DEPRECATED_MSG("Use getPixels() instead", const ofPixels&  getPixelsRef() const);
        ofTexture &            getTexture();
        const ofTexture &    getTexture() const;
        OF_DEPRECATED_MSG("Use getTexture",ofTexture &            getTextureReference());
        OF_DEPRECATED_MSG("Use getTexture",const ofTexture &    getTextureReference() const);
        vector<ofTexture> & getTexturePlanes();
        const vector<ofTexture> & getTexturePlanes() const;
        void                setVerbose(bool bTalkToMe);
        void                setDeviceID(int _deviceID);
        void                setDesiredFrameRate(int framerate);
        void                setUseTexture(bool bUse);
        bool                 isUsingTexture() const;
        void                draw(float x, float y, float w, float h) const;
        void                draw(float x, float y) const;
        using ofBaseDraws::draw;

        void                 bind() const;
        void                 unbind() const;

        //the anchor is the point the image is drawn around.
        //this can be useful if you want to rotate an image around a particular point.
        void                setAnchorPercent(float xPct, float yPct);    //set the anchor as a percentage of the image width/height ( 0.0-1.0 range )
        void                setAnchorPoint(float x, float y);                //set the anchor point in pixels
        void                resetAnchor();                                //resets the anchor to (0, 0)

        float                getHeight() const;
        float                getWidth() const;

        bool                isInitialized() const;

        void                    setGrabber(shared_ptr<ofBaseVideoGrabber> newGrabber);
        shared_ptr<ofBaseVideoGrabber> getGrabber();
        const shared_ptr<ofBaseVideoGrabber> getGrabber() const;

        template<typename GrabberType>
        shared_ptr<GrabberType> getGrabber(){
            return dynamic_pointer_cast<GrabberType>(getGrabber());
        }

        template<typename GrabberType>
        const shared_ptr<GrabberType> getGrabber() const{
            return dynamic_pointer_cast<GrabberType>(getGrabber());
        }

    private:
        
        vector<ofTexture> tex;
        bool bUseTexture;
        shared_ptr<ofBaseVideoGrabber> grabber;
        int requestedDeviceID;

        mutable ofPixelFormat internalPixelFormat;
        int desiredFramerate;
};



緊接著再開啟好了你的攝影機後

我們進行前框的圖載入

這裡我們找一張  .png  包含 alpha  通道 的圖檔  作為  相框


https://www.google.com.tw/imgres?imgurl=http%3A%2F%2Fimage67.360doc.com%2FDownloadImg%2F2013%2F12%2F1717%2F37546178_10.png&imgrefurl=http%3A%2F%2Fwww.360doc.com%2Fcontent%2F13%2F1217%2F17%2F8055236_337925614.shtml&docid=wzySTVVF-Nv97M&tbnid=ujnHNV1xjRasaM%3A&w=750&h=566&ved=0ahUKEwiZzuSTvMLOAhWHlZQKHRy5DTUQMwgcKAAwAA&iact=mrc&uact=8&biw=1366&bih=705


ofImage frame_border   //用來載入  相框圖



程式碼部分

ofApp.h



#pragma once

#include "ofMain.h"

class ofApp : public ofBaseApp{

    public:
        void setup();
        void update();
        void draw();

        void keyPressed(int key);
        void keyReleased(int key);
        void mouseMoved(int x, int y );
        void mouseDragged(int x, int y, int button);
        void mousePressed(int x, int y, int button);
        void mouseReleased(int x, int y, int button);
        void mouseEntered(int x, int y);
        void mouseExited(int x, int y);
        void windowResized(int w, int h);
        void dragEvent(ofDragInfo dragInfo);
        void gotMessage(ofMessage msg);

        ofVideoGrabber  cam;    
        ofImage frame_border;
            //background_img ;//相框
};



ofApp.cpp
#include "ofApp.h"
//--------------------------------------------------------------
void ofApp::setup(){    
    frame_border.load("C:/img_res/border.png");
    //background_img.load("C:/img_res/outer_space.jpg");    
    cam.setup(600, 450);  //設置  camera  寬,高
}
//--------------------------------------------------------------
void ofApp::update(){
    cam.update();// camera  更新
}
//--------------------------------------------------------------
void ofApp::draw(){
    ofClear(0);//清除成黑色  
    //正常寫法
    //ofRectangle viewport = ofGetCurrentViewport();
    /*ofGetCurrentViewport()
      Get the position and size of the current viewport

      Returns: A rectangle describing the viewport
    */
    //懶的時候就用  auto  
    auto viewport = ofGetCurrentViewport();   //底圖     
    //auto  看函式回傳捨麼就是捨麼
    //回傳一個ofRectangle
    //可以印出x ,y  width , height
    //寫法1.
    //background_img.draw(viewport); // 先畫背景
    cam.getTexture().draw(viewport);
    frame_border.getTexture().draw(viewport);//再壓前框
    //寫法2.
    //frame_border.draw(viewport);    
    //寫法3.
    //frame_border.draw(0,0);
}
//--------------------------------------------------------------
void ofApp::keyPressed(int key){

}

//--------------------------------------------------------------
void ofApp::keyReleased(int key){

}

//--------------------------------------------------------------
void ofApp::mouseMoved(int x, int y ){

}

//--------------------------------------------------------------
void ofApp::mouseDragged(int x, int y, int button){

}

//--------------------------------------------------------------
void ofApp::mousePressed(int x, int y, int button){

}

//--------------------------------------------------------------
void ofApp::mouseReleased(int x, int y, int button){

}

//--------------------------------------------------------------
void ofApp::mouseEntered(int x, int y){

}

//--------------------------------------------------------------
void ofApp::mouseExited(int x, int y){

}

//--------------------------------------------------------------
void ofApp::windowResized(int w, int h){

}

//--------------------------------------------------------------
void ofApp::gotMessage(ofMessage msg){

}

//--------------------------------------------------------------
void ofApp::dragEvent(ofDragInfo dragInfo){ 

}






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